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BattleBit Remastered Wiki
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Weapons
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Weapons
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== Gun mechanics == === Reloading === There are two types of reload: normal reload and tactical reload. Pressing the ''RELOAD'' key once will make your character perform a normal reload, in which they will unload the gun, put the old magazine into the pouch, and then insert new magazine into the weapon. This allows the player to retain the old magazine, assuming that there are still bullets left in it. Holding or double tapping the ''RELOAD'' key will result in your character reloading faster (tactical reload) by dropping the magazine directly. Dropped magazines can be picked up from the ground, and can be refilled using the ''Ammo Kit'', which can be deployed by the ''[[Classes#Support|Support class]]'' and ''[[Classes#Assault|Assault class]]''. The default ''RELOAD'' key is ''R.'' You are able to change this by going into Settings -> Key bindings. The input to determine whether magazines are dropped or retained can be inverted in the settings as well. Multiple partial magazines can be consolidated by holding P, retaining the now-empty magazines in the process. The actively-loaded magazine cannot be consolidated. === Magazine Checking === You can check how many bullets there are in your current magazine by pressing ''H''. This will entirely lock you out of firing until the bullet check animation finishes. === Damage Modifiers === Most weapons will lose damage over range according to a curve visible at the bottom of the Loadout screen when selecting them. This curve is generally more harsh for faster-firing weapons. DMRs will experience essentially no damage loss, and snipers will even gain damage. Sidearms lose damage far more sharply than even the most close-ranged primary weapons. Weapons will deal their standard damage to body armor and helmets, subtracting damage from the armor's durability. Any excess damage will pass through the armor into the target, dealing the remaining damage to them directly. The "Armor damage" stat has been deprecated and will show as 0 for all weapons until it is eventually removed from the UI entirely. Weapons will always deal their "L-Armor" damage to helicopters, ATVs, boats, and transport vehicles. Most pistols and SMGs have no value listed in the UI because their value is 0, meaning they cannot inflict chip damage to vehicles at all. The "H-Armor" damage will be used for APCs and tanks; this damage is only possessed by the Recon's sniper rifle, and all other classes will have to resort to using explosives. Even sniper rifles will only do very low damage to heavy vehicles. Headshot damage is determined by weapon class; all sidearms and SMG's will have damage multiplied by 1.2, all snipers will have damage multiplied by 1.9, and all other weapons will have damage multiplied by 1.5.
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